You are a wizard dueling the other wizards in the arena. You must cast spells strategically to defeat the other wizards. The game is composed of 15 rounds. The winner is the one that wins the most of these 15 rounds.
To fight, you will need to cast spells. Each spell has three levels, denoted by bronze, silver, and gold rings around the spell icon.
On the first round, it is recommended that you train your first spell, which will give you a projectile-based attack. To do this, click on your first spell (or press the 1 key), and then press the Train button at the bottom right (or press the T key).
You will get skill points (the green icon with the lightning), which you can spend on training spells. Training spells make them stronger and stronger.
Every round you will get 4 skill points. You can find additional skill point pickups scattered around the map. You get bonus skill points for each wizard you kill, each round you win.
Some spells have a casting range. If this is the case, a green circle will appear around your wizard. You can only target your spell cast inside this radius.
The bar at the bottom of the screen is your mana bar. Mana is your life force. When you are damaged, you lose mana. When you cast spells, you consume mana. You will slowly regenerate mana if you have not been hurt recently.
Once your mana goes below 0, you are dead and will become a ghost for the rest of the round. As a ghost, you cannot be seen by the living, but you can observe the other wizards fight, and try to take any skill point pickups remaining on the map.
Each round, you can win by being the last wizard alive, or by taking control of the hill, which is a gray circle on the map.
The hill activates a minute after the round begins. After the hill is activated, you must be the only wizard on the hill for ten seconds to capture it.
After you capture the hill, you must remain on the hill for another 20 seconds to win. During these 20 seconds, enemy wizards may be on the hill, as long as you do not ever step off of the hill.
move - WASD or arrow keys
change spells - 1,2,3,4,5
train spell - T
aim spell - mouse cursor
cast spell - space or right click
select unit - left click
toggle map overlay - M
toggle stats overlay - , (comma)
toggle background music - U
Fireball - Hurls a fireball towards the target. Training this spell makes the fireball larger and more damaging.
Fire Trap - Sets a permanent trap on an area of the map. After a short activation period, anything walking through the area will cause the trap to explode and damage everyone nearby. Training this spell will make the trap area larger and do more damage. At level 3, friendly units will no longer trigger the trap.
Sentinel - Summons an immobile sentinel. The sentinel shoots fireballs at nearby enemies. Training this spell will make the sentinel stronger. At level 3, the sentinel has six heads, five of which will shoot randomly every time the first one shoots.
Hound - Summons a speedy hound. The hound follows you around, but will break off to pursue nearby enemies. Training this spell will make the hound faster and stronger. At level 2 and 3, the hound explodes upon death. At level 3, the hound gains a fire aura which damages all nearby enemies.
Haste - Temporarily makes you a lot faster. Training this spell makes the buff more effective and last longer.
Magic Bolt - Fires a homing projectile in some direction. The projectile will curve towards any enemy unit in its way. Training this spell will make the bolt faster, last longer, do more damage, and home with greater curvature.
Smite - Summons a bolt of lightning to strike upon the target area. There is a short delay before the lightning strikes. This spell is area targetted, but can only hit one enemy. Training this spell will greatly increase damage but also decrease the area.
Teleport - Teleports you to the target location. The farther you teleport, the more mana is consumed. Training this spell greatly decreases cast cooldown and mana cost. At level 2 and 3, the spell also releases a shockwave from the caster’s original position. The shockwave power and radius scales proportionally with the distance that the caster teleported.
Snake - Summons up to four snakes around you. The snakes will wander around the map, attacking any enemies close by. Training this spell will make the snakes stronger. At level 3, the snakes become poisonous.
Barrier - Creates a magical barrier. The barrier soaks damage from enemy spells and distracts enemy summons. Be careful, as the barrier blocks your own movement also. Training this spell makes the barriers last longer and able to absorb more damage.
Ice shard - Shoots a handful of ice projectiles in an arc. These projectiles damage and slow down enemies that they hit. Training this spell increases the number of projectiles, and makes each one more powerful.
Ice trap - Sets a permanent trap on an area of the map. After a short activation period, anything walking through the area will set off the trap, which will greatly slow everything in its radius. Training this spell increases its area of effect and duration. At level 2 and 3, the trap briefly freezes its victims. At level 3, friendly units will no longer trigger the trap.
Ice block - Surrounds yourself with a huge immobilizing block of ice. The ice block makes you immune to damage, but also unable to do anything. It also slowly drains your mana. You can cast any spell to break yourself of the ice block. You can still control the hill while being protected by this spell. Training this spell makes the effect last longer. At level 2, your mana stays constant while frozen. At level 3, your mana recovers at the normal rate while frozen.
Drake - Summons a drake which follows you around. The drake shoots bolts of ice at nearby enemies. Training this spell makes the drake stronger.
Blizzard - Creates a large ice storm which moves across the landscape, damaging and slowing everything in its path. The target is the destination of the storm. The storm center will travel in a line from the wizard through the target and last a fixed amount of time. Training this spell makes it have a greater area, do more damage, and have a more potent slowing effect.